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Alchemy Based Crafting

 

As a Student in the Afterlife, you will not only be creating Homunculi and building decks but crafting cards as well. As you venture into the Afterlife you will collect Materials that can be used to create cards. You will also be able to break down cards you have extras of or cards you don't need. 

 

The Materials you collect will then be placed within the rings of an Alchemic Circle. The Materials you collect are based on the Planets; Salt, Sulphur, Coal, Blood, Nitrus, Sugar, and Root. The rarer the card the more Materials you will need to enchant. It also means when you disenchant the card, or breakdown, you will gain more Materials.

 

As you play the game, you will discover the formulae that allow you to craft the cards that you desire. Sharing you rknowledge with the other Students could also reward you with their discoveries and knowledge of Alchemy! If you're feeling that luck is on your side, there are also ways to experiement with different combinations of Materials.

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Factions Within The Afterlife

The Afterlife is split not only among Light and Dark but across the Elements as well. There are allies between the Elements and even across the Realms. Who you choose to fight with or against is up to you! Currently, there are two playable factions, with more planned for the future.

 

Dark Fire

The passion in your soul. Can you feel it? There is a spark that has been ignited in all of us. To ignore it is to deny one’s own existence. To deny such a spark is to deny the origin of mankind’s true nature. We are passionate beings! We crave the things that make us whole and eliminate all obstructions.

Consider the nature of a simple campfire. It provides light and warmth but it stagnates in confinement. It needs to be freed from bondage. The passions of heat and flame should flow freely, bringing power and fury across the land. Control is not possible without the destructive force being used to effect change. Well channeled, Fire is an unstoppable force. A campfire...Ha!

 

Light Earth

The Earth is life. The Light from above helps it grow. Together, a strength of nature is born. We are the great defenders of the land. As far as the eye can see, where the light touches the ground, we live. We get our strength from the land itself...our food, our tools, our bodies, our very souls.

From the tips of the tallest mountains to the depths of the deepest holes, the earth exists and thrives. All strength, determination and will come from the ground and stones upon which we walk...guiding us throughout our entire lives. Purity of heart and soul lead to a purity of body and mind. And what is more pure than the Earth?

Peace, health, and long life are the goals that the Defensores Orbis Terrarum are here to protect. Strength and stability from the Earth translated to power and life and no power above or below the land can bring it asunder. For the mountain shall and will always be, our home.

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The Tree of Life is not only a physical entity in the Afterlife but a philosophical entity in which the Alchemists of all Realms believe in.

 

The Alchemists of Light represent the Leaves and the Branches. They require the light of the sun to survive. Like the very branches of the Tree, the Light Realm looks down upon students of the Dark Realm and all other beings below it.

 

The Alchemists of the Dark Realm represent the roots of the Tree. Like the roots, the Dark Alchemists thrive in the depths,knowing that the seed started in the ground. They believe that the Light Alchemists are naive for believing that there was light before darkness when the Tree itself grew from darkness. 

 

Each Realm contains all of the four elements, Earth, Fire, Water and Air. There are also combinations of the Elements that have yet to be fully realized.

  VoZ Tree of Life

 

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The Void represents the area between light and dark. It connects the Light and Dark Realms together but has no room for any of the Elements. The Void’s inclusion on the Tree has been debated for centuries. The followers of Light believe that they put it in the middle of the Tree because it has already corrupted the forces of Dark and is pushing its way up towards the tree while the Dark side would believe the opposite. It was also said to be the force that divides the two and each force is working its way to control the entire Tree. The Void is the only force keeping them from achieving their goals. The former is the more accepted of the theories. 

 

Neutral and impartial, the Fulcrum is the stuff that makes up the spaces between, that connects all of the Elements together in the center for both Light and Dark.  While the Void is a nothingness that consumes and takes over, the Fulcrum is an everything or Force that binds Creation and the Afterlife together. 

 

The Fulcrum was once the center of the Tree of Life and the Void was the surrounding force around the Tree. It wasn’t until recently that the Tree was changed because of the corruption of the Void, which we classify as its own Realm, as Light or Dark are Realms. The Fulcrum acts more like an Element because it is within all things. It can encompass and accept the Light or Dark but can not become joined with the Void.

 

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~300 AD

Zosimos of Panopolis is born, in his lifetime he studies Alchemy and writes what will be known as "the Visions of Zosimos"

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1527

John Dee is born 

1538

Zosimos the Moravian is born

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1557

Zosimos the Moravian arrives in Paris and begins his career as a scribe to Nostradamus

1566

Nostradamus dies

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1572

St Bartholomew Massacre.  Zosimos’ library is seized by the Inquisition. Because of the patronage of the Medici’s some of the library including his Visions eventually make their way into the Laurentian Library in Florence. Fearing for his life, Zosimos travels to England where he continues his studies with John Dee.

1609

Zosimos the Moravian and John Dee die, of unrelated causes 

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1610

Edward Seagrave, a student of Zosimos, joins the faculty of the University of Edinburgh and brings with him the Visions manuscripts

1643

Isaac Newton born

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1675

Newton publishes Hypothesis of Light.  At this time he is influenced by the Theosophist Henry More and his interest in alchemy is revived.

1727

Isaac Newton dies partly from mercury poisoning from his experiments in Alchemy. John Maynard Keynes writes that "Newton was not the first of the age of reason: He was the last of the magicians."

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1908

The Zosimos manuscripts are discovered in the Edinburgh Library by Alex Troughton

1915

Alex Troughton is killed in action in the Battle of Loos

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1928

The manuscripts of the early Visions are found the Laurentian Library in Florence

1952

Bertold Slate is born

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1997

Slate discovers the “English” Visions in the Library of Edinburgh University

2003

Slate discovers that the Visions from the Edinburgh Library and those from the Laurentian Library are by the same author, the enigmatic Zosimos of Moravia

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2005 

Slate begins to have powerful Visions.  He believes that he is accessing the Akashic Record in attunement with the previous Zosimos visionaries.  He has found evidence of other obscure mystics who have shared this attunement, but were driven mad by what they had seen.

2009

Slate begins to share the Visions with colleagues

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2010

‘The Architect’ becomes involved in the project and creates the virtual world of VoZ. Some might consider The Architect to be more of an “Avatar of Zosimos” than even Slate, given the understanding he was granted.

2013

The Void is discovered, creeping into the programming and corrupting the code.  The Architect and Slate begin to collect the data and formulate a set of Void cards that can be used to fight in the afterlife.

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2014

Slate realizes that the battle has become too unstable, and begins to promote the game in order to find new players to combat the threat

PRESENT

Time within the Visions of Zosimos has been altered and corrupted by the Void. The Past, Present and Future are now intertwined. Slate declares: "The battle must be won, or we will all be lost."

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The Afterlife is at stake, and only those who pursue the Visions of Zosimos can hope to save it. Build your Homunculus with the Elements and bind them with the Essences of Ancient Alchemists! Command your Homunculus against other aspiring Alchemists from competing schools across multiple Realms. Battle your foes on strategic, hex based, battlefields while summoning minions, casting spells and laying ambushes from your pre-built decks to thwart your enemies. Your quest for Immortality begins now!

 


 

Bertold Slate

Zosimos the Moravian & Betrold Slate

 

In the 16th century, a mystic known as Zosimos the Moravian recorded his visions and alchemical insights in a series of manuscripts that hearken back to the original manuscripts from 300 AD written by Zosimos of Panopolis. At the time, his writings were not widely accepted because of their heretical nature, and most copies were destroyed or lost to time. Recently, surviving copies were were brought to light by Bertold Slate, a Professor of 16th century studies.

 

After reading through the Visions Manuscripts, Slate realized that he had to share what he had learned or be damned to see the world slowly be drawn deeper and deeper into chaos. He saw signs of darkness everywhere and his words of caution soon began to attract the attention of other like minded scholars and modern mystics. Things truly changed when he shared the Visions with a friend who was a Computer Science professor. Together they began to create a program that could express the complex formulae of the arcane texts in the language of computers, gathering select programmers and theologians to create an interface for this mystical learning. This ‘game’ is that interface, allowing novices to be inducted into an eternal struggle for the very nature of existence, for the Visions are not only teachings in Alchemy and Mysticism but they are also a dire warning for our very souls.

 

When you begin to play, you become a student of the Visions. Students create their own homunculus that will represent them in battles. The homunculus and cards are manifestations of power generated by the arcane mathematical coding of the Visions Program. The player becomes empowered with the addition of cards which are earned through exploration, victory, or purchase. These are tools for mastering the maps and adversaries in the great struggle, they allow the initiated to travel the path towards triumph, desolation, and even immortality.

 


 

Light, Dark, and the Elements

 

There is an eternal struggle between the Light and the Dark. In the middle of that struggle is the Void, a pestilence that takes root and subverts, corrupts, and alters the traditional architectures of arcane power. There is a tendency to think that the Dark is a natural ally of the Void, but that is not so. Instead, the Dark is motivated by powerful negative emotions and is only interested in its own glory and gain. As for the Light, they fight for enlightenment and seek to create an order based on the abolishment of Darkness. One should also keep in mind that the classic notion of Light as Goodness and Dark as Evil is not always so- everything in the afterlife is not black and white.

 

Into this mix, we must consider the Elements; the core of which are Earth, Fire, Water, and Air. Each has facets that reflect Light or Darkness, each has parts that when combined can create more powerful Elements. Each Element has its own properties and presents interesting conduits of power for the initiated who can wield them.

 

And so the Elements are in flux and the battle rages on. Yet, through it all, there is one force not yet mentioned: the Grey, the Fulcrum. Neutral and impartial, the Fulcrum is the stuff that makes up the spaces between, that connects light and dark and eases the transition. While the Void is a nothingness that consumes and takes over, the Fulcrum is an everything, the Force that binds Creation and the Afterlife together in Harmony.

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As a new student entering the Afterlife for the first time you should understand the philosophies of the Light and Dark Realm followers. Most of the people you will meet in the afterlife are ones who grew up being taught what was inherently right and wrong from their parents. The idea of good and evil has almost become instinctual in the Afterlife when to an outsider, you will realize it is not so black and white as we stated before. When it comes down to it, both Light and Dark are after the same thing. As a Student of the Visions, only over time will you learn to know the difference.

 

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